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Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training

Besharat Jeries; Christopoulos Athanasios; Stylios Chrysostomos; Papantzikos George; Mystakidis Stylianos; Tselentis Dimitrios; Agorgianitis Spiros

dc.contributor.authorBesharat Jeries
dc.contributor.authorChristopoulos Athanasios
dc.contributor.authorStylios Chrysostomos
dc.contributor.authorPapantzikos George
dc.contributor.authorMystakidis Stylianos
dc.contributor.authorTselentis Dimitrios
dc.contributor.authorAgorgianitis Spiros
dc.date.accessioned2022-10-27T11:44:58Z
dc.date.available2022-10-27T11:44:58Z
dc.identifier.urihttps://www.utupub.fi/handle/10024/154968
dc.description.abstractImmersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automatic virtual environment (CAVE-VR) for elementary school teachers. The main game mechanics include a storytelling scenario, enhanced realism, freedom of movement, levels, and points corresponding to the learning mechanics of instruction, action, simulation, discovery, repetition, and imitation. The game was developed in Unity 3D with the help of the Fire Dynamics Simulator and a script to emulate and visualize fire propagation. The game featured three levels to respond to school fire safety regulations and was evaluated by elementary school teachers (N = 33) in Greece. A comparative quantitative study was conducted with experimental and control groups. The results indicate that the VR serious game is appropriate for training, providing challenge, enjoyment, and mastery.
dc.language.isoen
dc.publisherMDPI
dc.titleDesign, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training
dc.identifier.urlhttps://www.mdpi.com/2227-7102/12/4/281
dc.identifier.urnURN:NBN:fi-fe2022081153649
dc.relation.volume12
dc.contributor.organizationfi=oppimisanalytiikan keskuksen yhteiset|en=Oppimisanalytiikan keskuksen yhteiset|
dc.contributor.organization-code2606030
dc.converis.publication-id175276689
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/175276689
dc.identifier.eissn2227-7102
dc.identifier.jour-issn2227-7102
dc.okm.affiliatedauthorChristopoulos, Athanasios
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeJournal article
dc.publisher.countrySveitsifi_FI
dc.publisher.countrySwitzerlanden_GB
dc.publisher.country-codeCH
dc.relation.articlenumber281
dc.relation.doi10.3390/educsci12040281
dc.relation.ispartofjournalEducation Sciences
dc.relation.issue4
dc.year.issued2022


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