Developing Prototype Player Personas from Game Preferences (Presentation at the ACM Woodstock conference (WOODSTOCK’18))
Soon gyo Jung; Joni Salminen; Aki Koponen; Bernard J. Jansen; Jukka Vahlo
Developing Prototype Player Personas from Game Preferences
(Presentation at the ACM Woodstock conference (WOODSTOCK’18))
Soon gyo Jung
Joni Salminen
Aki Koponen
Bernard J. Jansen
Jukka Vahlo
Julkaisun pysyvä osoite on:
https://urn.fi/URN:NBN:fi-fe2021042822118
https://urn.fi/URN:NBN:fi-fe2021042822118
Tiivistelmä
We generate player personas from game preference survey data using the system and methodology of automatic persona generation (APG). The purpose is to demonstrate the potential of data driven technologies for segmenting players by their game preferences. The resulting prototype personas are particularly intended for game marketing purposes, e.g. targeting gamers with social media advertising. The personas can also be enhanced by additional data to provide deeper insights.
Kokoelmat
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