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From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality

Garda Maria; Nylund Niklas; Sivula Anna; Suominen Jaakko

dc.contributor.authorGarda Maria
dc.contributor.authorNylund Niklas
dc.contributor.authorSivula Anna
dc.contributor.authorSuominen Jaakko
dc.date.accessioned2022-10-28T13:18:43Z
dc.date.available2022-10-28T13:18:43Z
dc.identifier.issn2342-9666
dc.identifier.urihttps://www.utupub.fi/handle/10024/164314
dc.description.abstract<p>In this paper, we set out to explore some of the most prevalent questions regarding cultural sustainability in the context of preservation of digital games. Since the 1980s, the concept of sustainable development has been successively expanded to incorporate not only environmental and economic aspects but also the social and cultural, as well as relating to values such as human rights and broadly understood equality (Stylianou- Lambert et al. 2014). We would like to examine what kind of issues and considerations should be taken into account while developing a holistic approach to game preservation that also supports a culture of sustainability focused on broadly understood game heritage. What kind of unique challenges do game cultures and ludic artefacts present in this context? In our paper, we will look at a national case study of Finland where innovative and progressive approaches are currently being developed.</p>
dc.language.isoen
dc.relation.ispartofseriesConference of Digital Games Research Association
dc.titleFrom Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality
dc.identifier.urlhttp://www.digra.org/digital-library/publications/from-cultural-sustainability-to-culture-of-sustainability-preservation-of-games-in-the-context-of-digital-materiality-2/
dc.identifier.urnURN:NBN:fi-fe2021042822370
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|
dc.contributor.organization-code2602214
dc.converis.publication-id49499710
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/49499710
dc.identifier.jour-issn2342-9666
dc.okm.affiliatedauthorGarda, Maria
dc.okm.affiliatedauthorSivula, Anna
dc.okm.affiliatedauthorSuominen, Jaakko
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline615 History and archaeologyen_GB
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.discipline615 Historia ja arkeologiafi_FI
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityDomestic publication
dc.okm.typeConference proceedings article
dc.publisher.countryFinlanden_GB
dc.publisher.countrySuomifi_FI
dc.publisher.country-codeFI
dc.relation.conferenceConference of Digital Games Research Association
dc.relation.ispartofjournalConference of Digital Games Research Association
dc.title.bookDiGRA ’20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere
dc.year.issued2020


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