Life in Finland – Gamifying Integration Material Through an Interactive Novel
Gwénaël Mauffrey; Elviira Pulli; Toni Heinonen; Hanna Ahtosalo; Tapani Liukkonen
Life in Finland – Gamifying Integration Material Through an Interactive Novel
Gwénaël Mauffrey
Elviira Pulli
Toni Heinonen
Hanna Ahtosalo
Tapani Liukkonen
Julkaisun pysyvä osoite on:
https://urn.fi/URN:NBN:fi-fe2021042716825
https://urn.fi/URN:NBN:fi-fe2021042716825
Tiivistelmä
This paper presents a work in progress study about effectiveness of interactive gamified material about cultural differences versus passive media. Usually this kind of material is distributed in a form of official documents and videos. Usage of humor has spread to these, and comics depicting the humorous differences have also emerged in official and non-official cases. Work presented in this paper adds interactivity and other gameful design elements to the mix. As the study is work in progress, results at this point include the description of the prototype and some identified design decisions and elements that could be used when creating this kind of material.
Kokoelmat
- Rinnakkaistallenteet [19207]