B2C Business Models for Museum and Cultural Travel Mixed Reality Solutions
Lauri Viinikkala; Timo Korkalainen; Olli I. Heimo; Teijo Lehtonen; Tuomas Mäkilä
B2C Business Models for Museum and Cultural Travel Mixed Reality Solutions
Lauri Viinikkala
Timo Korkalainen
Olli I. Heimo
Teijo Lehtonen
Tuomas Mäkilä
Julkaisun pysyvä osoite on:
https://urn.fi/URN:NBN:fi-fe2021042715795
https://urn.fi/URN:NBN:fi-fe2021042715795
Tiivistelmä
In this
paper B2C business models for cultural travel mixed reality solutions are
analysed through both mobile application and video game business model
frameworks. We argue that there are several business models that overlap both
traditional application business in mobile ecosystems as well as video gaming and
there are quite a few that are not (yet) feasible. This study presents a new
improved model to comprehend and further analyse the MR business logic in
museums and cultural travel business-to-customer business models.
Kokoelmat
- Rinnakkaistallenteet [19207]