dc.contributor.author | Hamari Juho | |
dc.contributor.author | Macey Joseph | |
dc.date.accessioned | 2022-10-28T14:14:32Z | |
dc.date.available | 2022-10-28T14:14:32Z | |
dc.identifier.issn | 1613-0073 | |
dc.identifier.uri | https://www.utupub.fi/handle/10024/170215 | |
dc.description.abstract | <p>This study used PLS-SEM to analyse data (n = 613) collected via an online survey, in order to<br />investigate potential relationships between gambling related cognitive fallacies, or miscognitions, and both<br />participation in gambling and problematic gambling behaviour in the target population. Statistically<br />significant relationships were found to exist in both cases, an unexpected finding was the negative<br />correlation between Interpretive Bias and both dependent variables. One potential explanation for this may<br />be the sense of personal agency and control engendered through regular video game playing. This study<br />forms one of the first to apply existing measures for gambling related cognitions and apply it to a newly<br />emergent population of video game gamblers, and it marks the start of attempts to understand whether<br />cognitive frameworks which underpin gambling apply to emergent forms in the same way as established<br />forms. This study demonstrates that the Gambling Related Cognitions Scale is an applicable measure in the<br />sample population, while highlighting areas for further investigation. As such, it suggests that the context<br />of video games may affect the way in which gambling is perceived, an issue of significance as the gambling<br />industry attempts to woo younger consumers with more skill-based activities inspired by video games.<br />Keywords: video games, gambling, PGSI, problematic behaviour, cognitive bias, miscognitions</p><p></p><p>
</p><p><b></b></p><p></p><p></p><p></p><p><br /></p> | |
dc.language.iso | en | |
dc.relation.ispartofseries | CEUR Workshop Proceedings | |
dc.title | A game of skill? : Miscognitions and problematic behaviour in video game players who gamble. | |
dc.identifier.url | http://ceur-ws.org/Vol-2186/paper10.pdf | |
dc.identifier.urn | URN:NBN:fi-fe2021042825730 | |
dc.relation.volume | 2186 | |
dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus| | |
dc.contributor.organization-code | 2602214 | |
dc.converis.publication-id | 38137044 | |
dc.converis.url | https://research.utu.fi/converis/portal/Publication/38137044 | |
dc.identifier.jour-issn | 1613-0073 | |
dc.okm.affiliatedauthor | Hamari, Juho | |
dc.okm.discipline | 616 Other humanities | en_GB |
dc.okm.discipline | 616 Muut humanistiset tieteet | fi_FI |
dc.okm.internationalcopublication | not an international co-publication | |
dc.okm.internationality | Domestic publication | |
dc.okm.type | Conference proceedings article | |
dc.publisher.place | Pori | |
dc.relation.conference | GamiFIN Conference | |
dc.relation.ispartofjournal | CEUR Workshop Proceedings | |
dc.title.book | Proceedings of the 2nd International GamiFIN Conference | |
dc.year.issued | 2018 | |