dc.contributor.author | Mäkipelto, Matias | |
dc.date.accessioned | 2023-03-21T15:25:25Z | |
dc.date.available | 2023-03-21T15:25:25Z | |
dc.date.issued | 2023-02-28 | |
dc.identifier.uri | https://www.utupub.fi/handle/10024/174406 | |
dc.description.abstract | In this thesis, we will look at moving walkways as a locomotion technique in VR. We will take a look at how much they induce motion sickness, what speed should virtual moving walkways have, and should their shape differ from a physical moving walkway. To achieve this, a virtual environment was created where users can test moving walkways of different shapes and compare them to controller movement. We find that moving walkways can potentially be used to reduce VR sickness experienced. The speed of moving walkways should be adjustable to suit people with different tolerances for VR sickness. One has a lot of freedom with the shape of a moving walkway, but it should include a static frame of reference and it should fit the aesthetics of the environment. | |
dc.format.extent | 43 | |
dc.language.iso | eng | |
dc.rights | fi=Julkaisu on tekijänoikeussäännösten alainen. Teosta voi lukea ja tulostaa henkilökohtaista käyttöä varten. Käyttö kaupallisiin tarkoituksiin on kielletty.|en=This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.| | |
dc.subject | VR, virtual reality, VR sickness, moving walkway, locomotion technique | |
dc.title | Moving walkways as a way to navigate in virtual reality | |
dc.type.ontasot | fi=Pro gradu -tutkielma|en=Master's thesis| | |
dc.rights.accessrights | avoin | |
dc.identifier.urn | URN:NBN:fi-fe2023031732230 | |
dc.contributor.faculty | fi=Teknillinen tiedekunta|en=Faculty of Technology| | |
dc.contributor.studysubject | fi=Tietojenkäsittelytieteet|en=Computer Science| | |
dc.contributor.department | fi=Tietotekniikan laitos|en=Department of Computing| | |